This is a section of the conference that everyone got excited about, but due to my un techy ways a lot of this went over my head, but the ideas looked very exciting. It’s an interesting idea to look at how you experience things based on where you are. However due to a lack of understanding i don’t think my notes are very good. But here goes…
(for more useful notes about this bit, check out the very clever Jeremy Ottevanger’s blog)
Paul Golding – Situational web
celluar networks inherently track location using Cell ID’s, however there are location inaccuracies.
There are a number of proximity services:
- Barcode scanners
- QR codes
- Computer vision
iphone 3GS has GPS built in, therefore it is easier to gain more accurate location information.
by 2015 80% of population will have a smartphone, making Conversation via place and located media an interesting concept for museums to utilise.
Andy Ramsden: QR codes
using QR codes to reduce barriers for a person accessing information on their mobile device – efficiently and effectively connecting the physical and electronic materials.
University of Bath library using QR codes an interesting example, a constructivist approach to learning, students becoming more involved in the process. also Sheffield archaeology department connecting the physical and the virtual with interesting learning materials. Should museums utilise QR codes as guided tours?
Are students aware of QR codes? 40% know what a QR code is, 9.4% have access a QR code there is a pick up in awareness of this technology. In Japan the percentage is much higher, 84% have scanned a QR code, and 63% have the tech to install a QR reader.
Mike Ellis: real world virtual experience
We don’t live in a virtual space, we live in a real one. ‘everyware’ means looking at content in a digital/real way?
Convergence of tech is making more things doable, examples of some cool stuff:
- Ambient umbrellas change colour when it is about to rain in the vicinity.