My research takes place within the context of Digital Humanities (DH) and my work is highly interdisciplinary, ranging from the user experience of digital heritage resources to broader debates surrounding the social aspects of digital innovation and technological change in cultural heritage environments.
My main research focuses on digital innovation and impact of engagement and user experience in a museum context. My current research interests include the nature of participation and engagement possibilities provided by digital technology, digital heritage, museum innovation, creativity and creative practice, and knowledge exchange between academic and cultural heritage institutions.
I completed my PhD in Digital Humanities at the Centre for Digital Humanities and Department of Information Studies, UCL, where my research focused on exploring the implications of digital innovation projects in museums and their bearing on visitor engagement and institutional change.
I work on a range of interdisciplinary projects which focus on digital engagement, user experience and knowledge transfer between academic departments and cultural heritage institutions.
Some project examples:
The Design for Creativity and Innovation in Informal Science Learning Environments Project
This research project is investigating whether engagement with science improves when innovation and creativity is at the heart of informal science learning. In order to test this, Durham University researchers are working with practitioners from the Centre for Life and with designers to form a multi-disciplinary team to co-produce exhibits, which enhance creativity, innovation and scientific thinking. Together, using a participatory action approach (PAR), we have iteratively developed a new exhibit pod – specifically to encourage creativity and innovation, and to allow the research team to measure it. The exhibit pod hosting the experiments is on the floor in the Brain Zone, a new gallery at the Centre.
The QRator project
QRator was a collaborative project between the Centre for Digital Humanities (UCLDH), UCL Centre for Advanced Spatial Analysis (CASA), and UCL Museums and Public Engagment, to develop new kinds of content, co-curated by the public, museum curators, and academic researchers, to enhance museum interpretation, community engagement and establish new connections to museum exhibit content. Supported by the UCL Public Engagement Unit.
The Social Interpretation project
The Social Interpretation project with the Imperial War Museums, Knowledge Integration and Gooii. The Social Interpretation project was a Research and Development exercise joint funded by the NESTA / Arts Council / AHRC digital R&D Fund, and Imperial War Museums (IWM). At its heart, it aimed to bring successful social interactions already found online and apply them across IWM’s collections – making social objects out of museums objects.
The Decoded 1914-18 project
Decoded 1914-18 was a two-week programme of AV installations and events across 16-28 February 2015 that explores the First World War and its effect on those living in Tyne & Wear.
The project was a collaboration between Tyne & Wear Archives & Museums and theNewcastle University Institute for Creative Arts Practice, a contemporary hub for the creative arts at Newcastle University with a remit to explore ideas and challenge perceived boundaries between academic disciplines.
Seven artists have taken inspiration from Tyne & Wear Archives & Museums collections to create artworks and performances which examine and interpret Tyne and Wear in the First World War in innovative ways. From recreated soundscapes of civic life to a reinvention of communications technologies.