Claire Bailey-Ross

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pervasive gaming

Seeking Teeny Tiny Games: a shy girl’s saviour

August 19, 2011 / claireyross / Leave a comment

Image from http://www.hideandseek.net/2011/08/15/tiny-games-at-the-southbank/

Last night I went on the hunt for Hide and Seek’s tiny games at the Southbank.  Hide and Seek are a game design studio that focus on ‘inventing new kinds of play’.    I’m a firm believer in play, fun, and enjoyment being central to any meaningful interaction with anything and anyone.  This is why I love Hide and Seek’s ethos of play being an integral design tool to understand the development of culture.   I first came across Hide and Seek at the V&A lates: Playgrounds (I posted about it here).   I love their sense of fun and couldn’t wait to find the tiny games.  Teeny Tiny games appeal to me, as I’m an incredibly shy person with an extrovert trapped inside me.  I want to take part in massive public playtests and Sandpits, but the fact that I’m actually terrified of social situations and making conversations has always stopped me.  That makes me sound like a big nerd.  I’m not I’m just really shy.  Basically I’m quintessentially English; I have one topic of conversation: The Weather. Luckily yesterday it was raining; I managed to discuss it for a whole five minutes.  But then my mind goes blank and you can see the fear in my eyes. Awkward silences in conversations are normally my fault, yet once they start I can’t fill the void. It’s dreadful.  Tiny games which aren’t too in your face are the shy girl’s saviour. They take over the shyness, make you focus, make you competitive and make you look at your environment.  All good conversation starters!

We spent ages hunting down the ten games, from Roll of quarters, to People Pooh Sticks (genius game). Exploring the Southbank as we went, seeing it in a completely new light; it became our playground.  The paving slabs became our chess board, working our way up and down different levels of the outside space engaging with the environment in completely wonderful ways. It became infuriating when we had found 9! But finally the tenth was found, and we all went home feeling happy and full of a sense of achievement.

I like the concept of pervasive gaming, because it makes you look at your location in a completely different way. It mixes up person to person interaction with person to environment interaction and makes you really focus on your surroundings in order to take part in the game. I would really like to use some of pervasive gaming concepts in my research; to create some unexpected engaging experiences with digital museum content in physical spaces.  Getting people to consider museum collections in a different way, to make people think, and most importantly to get people having fun along the way. And if I can manage to get shy people like myself to jump in and have a go, then all the better! Teeny Tiny pervasive games have sparked something…

V&A lates Playgrounds: moustaches, warewolves and pinkfluffy stuff

March 29, 2010 / claireyross / 2 Comments

On the last Friday of every month the Victoria & Albert Museum host an event called Friday Late. I have wanted to go for a long long time and this Friday was the first opportunity! And it was fab!

On the 26th March, The V&A teamed up with Hide&Seek to fill the museum with social games and playful experiences.  It was a brilliant atmosphere filled with music, laughter, smiles, and noise. The place was buzzing.  It was such a different experience from going to visit the V&A during the day.

Pervasive gaming galore!  You couldn’t help but have fun, every where you looked there were games and game players in abundance. Social gaming in cultural spaces is a really brilliant idea it encourages players to engage with each other and the space around them in a different way. Producing more meaningful and unexpected engaging experiences. I took two of my friends who had never been to the V&A before, and they had a grand old time, and we are now looking forward to the Friday Late on quilts next month. We had playful, engaging and a surprising night. Unexpected parlour games, fake moustaches (which I loved) and lots and lots of paper mess made for a brilliant experience. One which I can’t wait to do again. It is not for the faint hearted, its not really the place to be shy, it forces you in a playful and big smiling way to go up to complete strangers and interact. Unfortunately I got lynched in one the games due to people suspected me as a werewolf, but nevertheless I feel I took my death remarkably well. Culture and fun should be synonymous, and in this instance it really was. Pervasive and social gaming could easily fit into every museum I have ever been too and every museum I am ever likely to go to in the future. In fact it would be brilliant if more and more museums took it up.

There is a pretty cool video that shows some of what was going on.


Hide&Seek also do regular evenings of social gaming which I’m definitely thinking about checking out. And you’re more than welcome to join me. The more the merrier!

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